New side project. This time focussing on Female anatomy and cloth sculpting. I am following the concept art piece by https://www.artstation.com/jroid for Jedi Fallen order. I hope the finished asset ends up just half as good as the original by https://www.artstation.com/eugene.
Early blockout stage, trying to figure things out. I did spend quite some time making the female basemesh.
So... I've spent roughly 14 "french"working days on this , my self imposed limit being 15 days I will stop here. There is a lot I would do differently but like in production you have to move on. As always I now really dislike this asset and see only the flaws in it : it's ridgid and the fur is horrendous :) . Reflecting on it I wish I had followed the concept art more closely as I feel the original savagery is lost . I discarded the fur on the boots as my result was not satisfactory. I realised how much I struggle with hair cards styling , it will therefore be the focus on my next self imposed 2-3 weeks challenge. I really like the idea of setting deadlines for personnal projects as I tend to iterate forever and simply move on to other things because I just get bored or frustrated that I can not achieve what I had in mind.
the concept from blizz's dev blog
kisses
Some progress on the texturing, Marmoset is great unless you want to paint masks , so slow. Looking foward to the next project, I've taken too many shortcuts on this one. Quite some texturing left, on the skin mostly it still feels really fake ( the rougness map, more tone varations ,SSS map) and I have to add the hair and fur cards . I'm at about 70k tris right now .